Afterfall: InSanity is a post-apocalyptic horror-genre game, which sets the stage for players to experience the Afterfall Universe. It is our first production on such a large scale, only a couple years ago it was merely an amateur project started as a response to the huge success of Fallout. However, after a change of the game engine, with a new crew and finally a new producer, Nicolas Games, we have managed to put together a great team and complete the work this time at the level and quality that we always knew it deserved. Afterfall: InSanity is the most important project in the careers of many of our team members.
The year is 2035. Almost 20 years ago the citizens of The Republic had to search for a shelter from the hell of the Third World War. Yet, only few were fortunate enough to have a place waiting for them in the prepared shelters. With the passage of time the fear of death on the surface has bcome only an unpleasant memory, however, the seemingly safe hideout has turned out to be a curse which cannot be escaped. It was only a matter of time before somebody would snap, and thus the dream of safety becomes a nightmare prison.
Minimum system requirements
OS: Windows XP SP 2 / Windows Vista / Windows 7
CPU: Intel Core 2 Duo 2Ghz, AMD Athlon 64 x2 2Ghz or better
RAM: 2GB for Windows XP and 3GB for Windows Vista or Windows 7
GRAPHICS: 256 MB, DirectX 9.0c i Shader 3.0 (GeForce 8600GT / ATI equivalent or better)
Recommended system requirements
OS: Windows XP SP 2 / Windows Vista / Windows 7
CPU: Intel Core 2 Duo 2.4Ghz, AMD Equivalent
RAM: 3GB
GRAPHICS: 512 MB, DirectX 9.0c i Shader 3.0 (GeForce 9600GT / ATI equivalent or better)
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